Dungeon Loop!
A downloadable game for Windows
Dungeon Loop! is a dungeon builder where you design looping layouts, place rooms, and fill them with monsters, loot, and rest spots—then send adventurers in to explore. Each adventurer has different desires: some crave battle, others seek treasure or a peaceful break. Your goal? Build a dungeon that makes them all happy (or at least keeps them busy).
Made in just 3 days for the GMTK Game Jam, this is only my second game jam and my first time-limited game jam; so mostly a fun project in my beginning hobbyist journey. It’s rough around the edges, and missing many features, but I hope you still enjoy it!
I originally planned to make this an HTML playable game but kept running into games so it is now a downloadable windows game!
Thanks to Kenney for his amazing assets, Ovani Sounds for the music, LittleRobotSoundFactory for the win jingle.
Known bugs:
- encounters aren't always removed/refunded properly
- can't place new rooms if the first action upon opening the build menu is dragging/dropping an existing room. destroying a room can unblock the situation.
Improvements I have in mind:
- more encounters: more monsters, usable loot, locked doors, traps...
- more pathing behaviours (for now characters only path through the shortest loop, so dead-ends are useless for instance)
- an actual (simple) auto-battle system
- more UI feedback (e.g. excitement meter)
Updated | 28 days ago |
Published | 29 days ago |
Status | In development |
Platforms | Windows |
Author | UltimeOpportun |
Genre | Simulation |
Made with | Godot |
Tags | 2D, Dungeon Crawler, Game Maker's Toolkit Jam, Godot, My First Game Jam |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Install instructions
Download both files in the same folder, and run the .exe file.
Comments
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Congratulations for making the game in such a short time! I like the idea of building a dungeon for adventurers to enjoy.
I can't rotate straight rooms somehow (other rooms work fine).
A few more sounds could make the game feel more alive: adventurer moving, fighting, monsters roaring, chest opening, money clinging (!!!).
Also, it would be nice if you find the correct setting to keep your pixel art crisp when scaled. Usually it's called "nearest neighbor interpolation" in image processing softwares, but it could simply be labeled "pixel art" in a game engine.
Thanks for the feedback! There were a couple bugs when exporting to HTML. I decided to revert to a downloadable .exe build as I don't have time to fix them :) Hopefully with this sounds works, the rotation bug is fixed, and the pixel art should be crisp too!